Lazy UVW editior – Procedural UVW layout and texture baking tool for 3dsMax

The Lazy UVW editor is a way to procedurally create seamless textures without having to unwrap uvs.

It accomplishes this by using multiple uvw channels to cover pinching, stretching, or seams of the basic uvw mapping options, and the resulting map may be baked down to one channel if desired.

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Lights wirecolor – simple workflow script and tip

Even after having worked in 3dsMax for so long, I find myself thinking of small workflow improvements that aid in daily workflow. Today while I was lighting a character, with multiple lights with different colors to them, I thought it would be nice to see the target line represent the color value of the light. So it would change something that looked like this:

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Stretch point – making cheap muscles in max

Often times while skinning a character, as you can see in my lazy skinning and binding video, sometimes I used helper or faux muscle bones to help with some areas, like around the legs/crotch, or the armpit/chest area. Adding a bone that is connected on both ends to different bones, and stretches and squashes in between them can help preserve volume by adding nice subtleties to the skinning, or just flat out make it possible.

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Chain Parent – Macroscript

Recently I was asked for an alternate version of the macroscript ‘Slap Parent’ that speeds up the parenting process in 3ds Max. The alteration was to have each object parent to the next, by order of selection. Well, you can get it here . Simply put it in your max directory/macroscripts and assign it to a keyboard shortcut.

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The Animated Actors Guild – Expectations

I served as the Technical Director for this spot, and besides helping move everything along, I did the character rigs, and the lighting, shading, and compositing of the whole spot.

Dealing with characters with cloth and other small details was a new experience, and I ended up making some scripted tools to help in the future with dealing with animated meshes, and different versions of character rigs.

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