


Unity VR doodling
Getting going with some Unity and VR setup, I made a few creatures to test importing animation, and getting stuff to unity from 3dsmax using fbx. Also I was testing out some procedural animation things, and how many bones / optimizing animation in unity goes.

Transformers – When Bots Collide
I served as 3D Supervisor, and Technical Director on this piece, as well as lighting, rendering and compositing of much the spot.
I worked on this project as part of the talented team at MAKE.

Cost Plus World Market – Holiday 2016
I served as 3D Supervisor, and Technical Director on this piece, as well as lighting, rendering and compositing of some of the spot.
I worked on this project as part of the talented team at MAKE.

Iceland Adventure Vacation
My wife and I had the opportunity to visit Iceland and really explore the island over an incredibly intense week. We only got though a small portion of the island, and could spend a lifetime hiking the mountains, and exploring the caves.

Best Buy Magnolia – Audioquest
I served as 3D Supervisor, and Technical Director on this piece, as well as lighting, rendering and compositing of the spot.
I worked on this project as part of the talented team at MAKE.

Best Buy Magnolia – Bowers & Wilkins
I served as 3D Supervisor, and Technical Director on this piece, as well as base setup for the lighting, rendering and compositing of the spot.
I worked on this project as part of the talented team at MAKE.

Best Buy Magnolia – Sony
I served as 3D Supervisor, and Technical Director on this piece, as well as base setup for the lighting, rendering and compositing of the spot.
I worked on this project as part of the talented team at MAKE.

Best Buy Magnolia – PSB
I served as 3D Supervisor, and Technical Director on this piece, as well as base setup for the lighting, rendering and compositing of the spot.
I worked on this project as part of the talented team at MAKE.

Best Buy Magnolia – V-Moda
I served as 3D Supervisor, and Technical Director on this piece, as well as base setup for the lighting, rendering and compositing of the spot.
I worked on this project as part of the talented team at MAKE.

Best Buy Magnolia – Sennheiser
I served as 3D Supervisor, and Technical Director on this piece, as well as lighting, rendering and compositing of the spot.
I worked on this project as part of the talented team at MAKE.

Dulcogas – Secret
I served as VFX Supervisor, and Technical Director on this piece.
I worked on this project as part of the talented team at MAKE.

Dulcogas – Doghouse
I served as VFX Supervisor on this piece, and Technical Director, as well as lighting, rendering and compositing of the spot.
I worked on this project as part of the talented team at MAKE.

Dulcogas – Revolution
I served as VFX Supervisor on this piece, and Technical Director, as well as lighting, rendering and compositing of most the spot.
I worked on this project as part of the talented team at MAKE.

Intel – Now Is Different
I helped out with some lighting, rendering and compositing of this piece.
I worked on this project as part of the talented team at MAKE.

Alaska Adventure Vacation
My wife and I went to visit my sister in Alaska, and got to enjoy so much of what the state had to offer. It is one of the most gorgeous places I have ever had the pleasure to visit.
We went up to Denali and down to Girdwood. Did some camping, hiking and a little bit of drinking.

Nebraska Lottery – Plorgon
I served as 3D Lead on this piece, and Technical Director, as well as lighting, rendering and compositing of the spot.
I worked on this project as part of the talented team at MAKE.

Nebraska Lottery – Park Bench
I served as VFX Supervisor on this piece, and Technical Director, as well as lighting, rendering and compositing of most the spot.
I worked on this project as part of the talented team at MAKE.

Nebraska Lottery – Fishing
I served as VFX Supervisor on this piece, and Technical Director, as well as lighting, rendering and compositing of most the spot.
I worked on this project as part of the talented team at MAKE.

Nebraska Lottery – Moo
I served as VFX Supervisor on this piece, and Technical Director, as well as lighting, rendering and compositing of most the spot.
I worked on this project as part of the talented team at MAKE.

Lazy UVW editior – Procedural UVW layout and texture baking tool for 3dsMax
The Lazy UVW editor is a way to procedurally create seamless textures without having to unwrap uvs.
It accomplishes this by using multiple uvw channels to cover pinching, stretching, or seams of the basic uvw mapping options, and the resulting map may be baked down to one channel if desired.
Continue reading “Lazy UVW editior – Procedural UVW layout and texture baking tool for 3dsMax”

Lights wirecolor – simple workflow script and tip
Even after having worked in 3dsMax for so long, I find myself thinking of small workflow improvements that aid in daily workflow. Today while I was lighting a character, with multiple lights with different colors to them, I thought it would be nice to see the target line represent the color value of the light. So it would change something that looked like this:
Continue reading “Lights wirecolor – simple workflow script and tip”

Stretch point – making cheap muscles in max
Often times while skinning a character, as you can see in my lazy skinning and binding video, sometimes I used helper or faux muscle bones to help with some areas, like around the legs/crotch, or the armpit/chest area. Adding a bone that is connected on both ends to different bones, and stretches and squashes in between them can help preserve volume by adding nice subtleties to the skinning, or just flat out make it possible.
Continue reading “Stretch point – making cheap muscles in max”

Office of Highway Safety – Motorcycle Max
I served as VFX Supervisor on this piece, and Technical Director, as well as lighting, rendering and compositing of most the spot.
I worked on this project as part of the talented team at MAKE.
Continue reading “Office of Highway Safety – Motorcycle Max”

Bryan Health – Birthday
I served as VFX Supervisor on this piece, and Technical Director, as well as lighting, rendering and compositing of the spot.
I worked on this project as part of the talented team at MAKE.

Bryan Health – Car Wash
I served as VFX Supervisor on this piece, and Technical Director, as well as lighting, rendering and compositing of much the spot.
I worked on this project as part of the talented team at MAKE.

Chain Parent – Macroscript
Recently I was asked for an alternate version of the macroscript ‘Slap Parent’ that speeds up the parenting process in 3ds Max. The alteration was to have each object parent to the next, by order of selection. Well, you can get it here . Simply put it in your max directory/macroscripts and assign it to a keyboard shortcut.

Debris Maker – Snowflakes module
It is cold out and I am getting cabin fever, so today I made a module that makes procedural snowflakes.
Just another little update on that I am still working on this thing, and that I am eager to share it with everyone!

The Animated Actors Guild – Expectations
I served as the Technical Director for this spot, and besides helping move everything along, I did the character rigs, and the lighting, shading, and compositing of the whole spot.
Dealing with characters with cloth and other small details was a new experience, and I ended up making some scripted tools to help in the future with dealing with animated meshes, and different versions of character rigs.

Leaves falling
Another little piece of the debris maker, got some prototype procedural falling leaf stuff going on here!