It is cold out and I am getting cabin fever, so today I made a module that makes procedural snowflakes.
Just another little update on that I am still working on this thing, and that I am eager to share it with everyone!
It is cold out and I am getting cabin fever, so today I made a module that makes procedural snowflakes.
Just another little update on that I am still working on this thing, and that I am eager to share it with everyone!
Another little piece of the debris maker, got some prototype procedural falling leaf stuff going on here!
The whole family together!
Two sedimentary rocks that are similar, but built in completely different ways. Using correct materiality on these things will probably differentiate them a bit more.
Continue reading “Debris Maker – Sandstond and Slate modules update” →
Riverstones, eroded versions of other rocks! Pitting, chipping and banding simulate different levels of erosion over time.
Continue reading “Debris Maker – River stone module update” →
Obsidian shards module finished up.
Continue reading “Debris Maker – Obsidian shard module update” →
One of my favorites so far, the meteor debris module. I used this one in the first few shots of the ‘space shots’ thing on vimeo: https://vimeo.com/55744842
There was additional bump and displacement, but otherwise those are out of the box meteors from this thing.
Piles of gemstones and gravel courtesy of the debris maker!
The gravel objects here are the optimized versions that the script has the option of making.
Continue reading “Debris Maker – Crystal and Gravel module updates” →
Second in the series of speed and workflow tips for 3ds Max.
This one covers a way to get around uvw coordinates of unusual objects. It shows you a technique on how to use multiple uvw channels to create a tile-less, seamless, unwrap free texture on your objects, without any visible stretching or pinching. It is a quick method that lets you power through an often undesirable task.
Continue reading “3ds Max speed tip 02 – Lazy UVW Mapping” →
Before you watch, make sure your sound is turned up!
Here is this years AICP Minnesota sponsor reel! We were lucky to take the award for ‘best professional work’ in this years Minnesota Electronic Theater
Just finished up the crystal module for the debris maker, so now you can make all the types of crystal that you want, over whatever objects you want!
I have a few more of these I haven’t posted anywhere yet, and more yet that are in development, and they will be coming soon!