3ds Max speed tip 02 – Lazy UVW Mapping

Second in the series of speed and workflow tips for 3ds Max.

This one covers a way to get around uvw coordinates of unusual objects. It shows you a technique on how to use multiple uvw channels to create a tile-less, seamless, unwrap free texture on your objects, without any visible stretching or pinching. It is a quick method that lets you power through an often undesirable task.

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Debris Maker – Crystal module update

Just finished up the crystal module for the debris maker, so now you can make all the types of crystal that you want, over whatever objects you want!

I have a few more of these I haven’t posted anywhere yet, and more yet that are in development, and they will be coming soon!

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