Lazy UVW editior – Procedural UVW layout and texture baking tool for 3dsMax

The Lazy UVW editor is a way to procedurally create seamless textures without having to unwrap uvs.

It accomplishes this by using multiple uvw channels to cover pinching, stretching, or seams of the basic uvw mapping options, and the resulting map may be baked down to one channel if desired.

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Lights wirecolor – simple workflow script and tip

Even after having worked in 3dsMax for so long, I find myself thinking of small workflow improvements that aid in daily workflow. Today while I was lighting a character, with multiple lights with different colors to them, I thought it would be nice to see the target line represent the color value of the light. So it would change something that looked like this:

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Stretch point – making cheap muscles in max

Often times while skinning a character, as you can see in my lazy skinning and binding video, sometimes I used helper or faux muscle bones to help with some areas, like around the legs/crotch, or the armpit/chest area. Adding a bone that is connected on both ends to different bones, and stretches and squashes in between them can help preserve volume by adding nice subtleties to the skinning, or just flat out make it possible.

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Chain Parent – Macroscript

Recently I was asked for an alternate version of the macroscript ‘Slap Parent’ that speeds up the parenting process in 3ds Max. The alteration was to have each object parent to the next, by order of selection. Well, you can get it here . Simply put it in your max directory/macroscripts and assign it to a keyboard shortcut.

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3ds Max sppd tip 04 – Rule of Three

Fourth in the series of speed and workflow tips for 3ds Max.

I hate doing things three times. Here is how to use Maxscript and the built in listener to make batch changes to things in your scene. Also how retrieve variables from objects quickly to develop scripts that actually save you time, the first time you use them.

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3ds Max sppd tip 03 – Slap Parent

Get the macroscript here:

Using the 3ds Max select and link thing is terrible. Using the provided macroscript, when bound to the suggested keyboard shortcut makes this process a snap. Saves a bunch of time, and a real nice way to streamline your workflow.

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3ds Max speed tip 01 – Active Type

Hey everyone, I am starting a series of speed and workflow tips for 3DS Max that I have picked up over the years of working production. I have seen my fair share of tutorial videos, and am tired of slow paced ones that are 45 min long, and you only see 1 or 2 new things. So I’ve made an effort to keep these videos short and fast paced, and targeted at an intermediate experience level in 3Ds Max.

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Debris Maker – Crystal module update

Just finished up the crystal module for the debris maker, so now you can make all the types of crystal that you want, over whatever objects you want!

I have a few more of these I haven’t posted anywhere yet, and more yet that are in development, and they will be coming soon!

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