Lazy UVW editior – Procedural UVW layout and texture baking tool for 3dsMax

The Lazy UVW editor is a way to procedurally create seamless textures without having to unwrap uvs.

It accomplishes this by using multiple uvw channels to cover pinching, stretching, or seams of the basic uvw mapping options, and the resulting map may be baked down to one channel if desired.

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3ds Max sppd tip 04 – Rule of Three

Fourth in the series of speed and workflow tips for 3ds Max.

I hate doing things three times. Here is how to use Maxscript and the built in listener to make batch changes to things in your scene. Also how retrieve variables from objects quickly to develop scripts that actually save you time, the first time you use them.

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3ds Max sppd tip 03 – Slap Parent

Get the macroscript here: www.aarondabelow.com/v1/scripts/slap_parent/SlapParent.zip

Using the 3ds Max select and link thing is terrible. Using the provided macroscript, when bound to the suggested keyboard shortcut makes this process a snap. Saves a bunch of time, and a real nice way to streamline your workflow.

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3ds Max speed tip 02 – Lazy UVW Mapping

Second in the series of speed and workflow tips for 3ds Max.

This one covers a way to get around uvw coordinates of unusual objects. It shows you a technique on how to use multiple uvw channels to create a tile-less, seamless, unwrap free texture on your objects, without any visible stretching or pinching. It is a quick method that lets you power through an often undesirable task.

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3ds Max speed tip 01 – Active Type

Hey everyone, I am starting a series of speed and workflow tips for 3DS Max that I have picked up over the years of working production. I have seen my fair share of tutorial videos, and am tired of slow paced ones that are 45 min long, and you only see 1 or 2 new things. So I’ve made an effort to keep these videos short and fast paced, and targeted at an intermediate experience level in 3Ds Max.

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