Aaron Dabelow
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Unity VR doodling

Posted on July 24, 2017 by theonlyaaron

Getting going with some Unity and VR setup, I made a few creatures to test importing animation, and getting stuff to unity from 3dsmax using fbx. Also I was testing out some procedural animation things, and how many bones / optimizing animation in unity goes.

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Posted in VR / Realtime
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