My wife and I had the opportunity to visit Iceland and really explore the island over an incredibly intense week. We only got though a small portion of the island, and could spend a lifetime hiking the mountains, and exploring the caves.

My wife and I had the opportunity to visit Iceland and really explore the island over an incredibly intense week. We only got though a small portion of the island, and could spend a lifetime hiking the mountains, and exploring the caves.
My wife and I went to visit my sister in Alaska, and got to enjoy so much of what the state had to offer. It is one of the most gorgeous places I have ever had the pleasure to visit.
We went up to Denali and down to Girdwood. Did some camping, hiking and a little bit of drinking.
I served as the Technical Director for this spot, and besides helping move everything along, I did the character rigs, and the lighting, shading, and compositing of the whole spot.
Dealing with characters with cloth and other small details was a new experience, and I ended up making some scripted tools to help in the future with dealing with animated meshes, and different versions of character rigs.
Continue reading “The Animated Actors Guild – Expectations” →
I went to Belize for my Honeymoon and had quite a time. I stayed at the Ian Anderson’s caves branch an had the time of our lives. It was a real treat, and we hope to return some day.
Here are some non finished space shots from a project that isn’t really going to happen anymore.
And the wonderful lava planet surface texture was painted by Alec Mueller, The rest I took care of.
This was a little animation that I threw together as part of “the challenge” which was a bi-weekly animation challenge that I hosted.
This project was done in about 3 days during that time.
It was a fun quick project that I did everything for, except that music.
This was a little animation that I threw together as part of “the challenge” which was a bi-weekly animation challenge that I hosted.
This project was done in one sitting, and was a fun way to test out some new ideas and designs.
While finishing up school the Creative Director at MAKE allowed me the awesome opportunity to direct this piece at MAKE.
It is an animation that I had done some style frames for and was meant to be a non-narrative animation of a microscopic robotic ecosystem. I wanted to give a nice dimension of scale, with the ever zooming out camera.
This was a real passion pet project for me, it is for the child’s play charity started by the people at Penny Arcade.
This was the first time I had ever done motion capture, as well as many of the other things in this piece.I ended up developing a handful of tools in the trenches on this one to help complete the task.
I served as Technical Director, and 3D lead as well as doing a handful of the shots.
I had the pleasure of being the VFX super on this piece with Mike Nelson directing.
There were some interesting challenges with this one, with a constant 360 movement of the camera.
In some situations we constructed a 360º greenscreen. It was a bit interesting to work in, and let us get all the angles orbiting around the protagonist and add whatever environment we needed.
This piece started out as a little doodle for part of the bi-weekly challenge that I ran, and ended up getting formed into a spec spot, and a bit of a design exercise.
I did most of the spot, with some help with the car/character animation and rubble sim from Tyson Ibele.
After a snow storm Mike Nelson shot some footage of his sidewalk after shoveling it on his camera.
After posting it to facebook I took it and after about 3 hours of work on it, I sent it back to him. Since then it got a little traction on youtube.
I worked on much of the compositing for this project, and provided a few of the models and rigs, which unconventionally for me were done in Maya.
I worked on this project as part of the talented team at MAKE.
Here are 3 Car shots done speculatively in some downtime at MAKE. I just cut them together with a little music to share.
The concept was an underground robotic test track, with a driver competing with it, and to make something cool. Aside from the car model, I did everything.
This was a little animation that I threw together as part of “the challenge” which was a bi-weekly animation challenge that I hosted.
This project was done in about 3 days during that time, for the challenge topic “Food.” I contrasted two different coffee types.
This was a little animation that I threw together as part of “the challenge” which was a bi-weekly animation challenge that I hosted.
This project was done in one sitting, and was a fun way to test out some new ideas and designs.
This was a little animation that I threw together as part of “the challenge” which was a bi-weekly animation challenge that I hosted.
This project was done in two sittings, one to track / cleanup and the other to model / render. All together probably under 5 hours of work.
This was a little animation that I threw together as part of “the challenge” which was a bi-weekly animation challenge that I hosted.
This project was done in 2 evenings.
It was a little quick project that I did everything for, including the voice talent. Yep.
This is a project i did years ago at MAKE with the aid of Babe Baker.
I did all of the 3D, except making the car model, everything else I created. Babe did the Audio, HUD, Edit and Comp.
This was a Speculative spot and was not actually for BMW.
I worked on this project as part of the talented team at MAKE.
The 3d train shots were what I got to work on for this project.
Essentially any time the camera is looking down train tracks, or any of the signs that fall into the scenes were my contribution.
I worked on this project as part of the talented team at MAKE.
These Now “Look What You Did” spots were the first projects that I worked on at MAKE.
I made a few of the miscellaneous models, and did the forest burning down shot.
The birds that are flying in the background are ones that made their way into many more projects to com.
These Now “Look What You Did” spots were the first projects that I worked on at MAKE.
I made a few of the miscellaneous models, and the trailer in the back that I textured / shaded started the long Thunderbeam tradition. Many props that needed branding ended up getting the Thunderbeam branding as a stand in brand.
Done for a challenge presented during school, this project was supposed to demonstrate the scientific principle of the conservation of angular momentum.
Which to put it simply is, welll, just go here.