Fast ‘End Task’ for trouble programs – 3ds max, After Effects

If you have used 3ds max of after effects in production, you have had it stall or crash. Sometimes even the crash can crash its crashing, and you end up with tasks running, that you have to go through the task manager to kill. Sometimes going to the process, or process tree and terminating that. And then waiting for windows to politely quit the program, asking you if you really want to do that. Sometimes you need to do this process multiple times a day, and just get fed up with it. Well here is the solution I have. .bat files that just cut to the chase and stop the program.

Continue reading “Fast ‘End Task’ for trouble programs – 3ds max, After Effects”

3ds Max sppd tip 04 – Rule of Three

Fourth in the series of speed and workflow tips for 3ds Max.

I hate doing things three times. Here is how to use Maxscript and the built in listener to make batch changes to things in your scene. Also how retrieve variables from objects quickly to develop scripts that actually save you time, the first time you use them.

Continue reading “3ds Max sppd tip 04 – Rule of Three”

3ds Max sppd tip 03 – Slap Parent

Get the macroscript here:

Using the 3ds Max select and link thing is terrible. Using the provided macroscript, when bound to the suggested keyboard shortcut makes this process a snap. Saves a bunch of time, and a real nice way to streamline your workflow.

Continue reading “3ds Max sppd tip 03 – Slap Parent”

3ds Max speed tip 02 – Lazy UVW Mapping

Second in the series of speed and workflow tips for 3ds Max.

This one covers a way to get around uvw coordinates of unusual objects. It shows you a technique on how to use multiple uvw channels to create a tile-less, seamless, unwrap free texture on your objects, without any visible stretching or pinching. It is a quick method that lets you power through an often undesirable task.

Continue reading “3ds Max speed tip 02 – Lazy UVW Mapping”

3ds Max speed tip 01 – Active Type

Hey everyone, I am starting a series of speed and workflow tips for 3DS Max that I have picked up over the years of working production. I have seen my fair share of tutorial videos, and am tired of slow paced ones that are 45 min long, and you only see 1 or 2 new things. So I’ve made an effort to keep these videos short and fast paced, and targeted at an intermediate experience level in 3Ds Max.

Continue reading “3ds Max speed tip 01 – Active Type”

AICP – 2012 Reception Reel

This was done for the local AICP Minnesota chapter, and was a serious undertaking!

Besides doing several segments of the piece I served as Technical Director, as well as setting up the lighting, rendering and compositing of the spot, that was used by each artist in their shots.

I worked on this project as part of the talented team at MAKE.

Continue reading “AICP – 2012 Reception Reel”

Camblock motion control – Scale match

Here is a little motion control scaling test I worked on at MAKE as a proof of concept for doing scaled shots. There is no tracking or fudging going on in either of the two composited shots, they are just garbage keyed and laid over each-other. Using some simple math, and a plum line we were able to scale the camera move to match the same subject, just 1/6 the size! The motion control setup we were using is the super lite and configurable camblock products.

Continue reading “Camblock motion control – Scale match”

Debris Maker – Crystal module update

Just finished up the crystal module for the debris maker, so now you can make all the types of crystal that you want, over whatever objects you want!

I have a few more of these I haven’t posted anywhere yet, and more yet that are in development, and they will be coming soon!

Continue reading “Debris Maker – Crystal module update”


While finishing up school the Creative Director at MAKE allowed me the awesome opportunity to direct this piece at MAKE.

It is an animation that I had done some style frames for and was meant to be a non-narrative animation of a microscopic robotic ecosystem. I wanted to give a nice dimension of scale, with the ever zooming out camera.

Continue reading “Drown”

Posted in Fun